

How to photograph the trees, align the photos, generate a dense point cloud, and export a high resolution mesh ready for Zbrush. How to create high detailed trees for foreground VFX shots or high resolution game assets, using Photoscan. Covers which settings to use to generate texture maps and how to edit texture maps in PhotoShop. How to import the Zbrush UV mapped retoplogised models into Photoscan for texture mapping. How to create efficient, clean UV maps using UV Master for high resolution scan data. How to create five levels of detail and quad topology for a high resolution mesh using Z-Remesher in Zbrush. How to edit and sculpt the exported high resolution meshes in Zbrush. How to create a highly detailed tree root system in water using Agisoft Photoscan and how to align the cameras, generate a dense point cloud, and create a high resolution mesh. Liam has been recently teaching VFX at Griffith University Film School, and Nuke at Queensland College of Art in Brisbane Queensland.Īn introduction to the process of photo-scanning and the 3D reconstruction of objects using photos.

#Renderman pbr software
He has extensive experience using commercially available software for water simulations as well as experience using proprietary software available inside Lucasfilm for generating Rigid Body (Physbam), Gas Simulations (Plume) and particle simulations (Zeno). He has most recently worked as a Technical Director at Industrial Light and Magic where he completed work on Transformers 3. The course is taught by Liam Whitehouse who has been in the 3D and visual effects industry since 2003, graduating from Griffith University with a degree in Industrial Design. The course features over 2900 photos used to recreate the photo-scanned assets, and some of the most detailed and complex high end production level photoreal 3D assets which are amazing to train with. You will also learn how to re-toplogise and UV map high resolution geometry in Zbrush so that it efficiently renders in many VFX and game pipelines. By the end of this course, you'll be armed with the knowledge to recreate all kinds of different and challenging objects including rocks, trees, roots, and large ground surfaces as well as entire environments as photoreal photo-scanned assets. Agisoft Photoscan is 3D reconstruction software and Pixologic Zbrush is high end 3D sculpting software. This in-depth course covers how to create photoreal textured 3D environments, props, and scenes using photography and two software packages.
